Estimated reading time: 12 mins
Augmented Reality — A Simple Technical Introduction20 Jun 2018Hey guys, it’s me, António again. 👋 Last time we interacted I was writing about how we used an external sensor to turn iPhones into breathing rate monitors for Brythm. This time however, I’m going to tell you all about the amazing world of Augmented Reality (or AR for short). This sudden thematic shift didn’t come out of nowhere but rather from Apple’s WWDC 2018 event, where they showcased many projects they are working on, how far they’ve come, and how there is still so much to improve upon. Among their many keynotes, one of them touched on their latest AR endeavor: ARKit 2. This in turn peaked my interest in the subject and, since I had some free time on my hands and wanted a new pet project, well… here we are 😅 so without further ado, let’s dive right in.
Estimated reading time: 5 mins
Lessons learned while working with Deemaze03 May 2018I’ve been working with Deemaze Software for approximately 2 years now, and since my debut I have learnt more than I could have ever anticipated. It turns out, being a programmer isn’t just about coding. I know right, who would have thought?! There’s loads of management tips, tricks and nuances, business lingo, client expectations, internal and daily standups, quality assurance, code reviews, design specifications, alternating tight and lax schedules, cool and boring projects, etc. etc. It can be quite a handful! Thankfully, the team I work with has mastered the a̶r̶t̶ ̶o̶f̶ ̶w̶a̶r̶ art of juggling all of these concerns and taught me a great deal, so without further ado, here are some of the important lessons I’ve learnt throughout this incredible journey.
Estimated reading time: 4 mins
Brythm — breathing with rhythm20 Dec 2017Here at Deemaze, we are constantly looking for challenges outside of our comfort zone, and this project is far from what we are accustomed to producing for our clients. While most products have a keystone that defines their solidity as a tool for management or business, Brythm is not intended as a commercial endeavor for either its owners or users, no; it was imagined, designed and built as a means to help attain a more noble goal.